Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman.

  • Fullerton, Tracy.
Date:
[2008], ©2008
  • Books

About this work

Description

"Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game."--[book cover]

Publication/Creation

Amsterdam ; Boston : Morgan Kaufmann, [2008], ©2008.

Physical description

xx, 470 pages : illustrations ; 24 cm

Edition

2nd ed.

Contents

Pt. 1: Game design basics. The role of the game designer -- The structure of games -- Working with formal elements -- Working with dramatic elements -- Working with system dynamics -- Pt. 2: Designing a game. Conceptualization -- Prototyping -- Digital prototyping -- Playtesting -- Functionality, completeness, and balance -- Fun and accessibility -- Pt. 3: Working as a game designer. Team structure -- Stages of development -- The design document -- Understanding the game industry -- Selling yourself and your ideas to the game industry.

Bibliographic information

Includes bibliographical references and index.

Languages

Where to find it

  • LocationStatusAccess
    Closed stores
    /FUL

Permanent link

Identifiers

ISBN

  • 9780240809748
  • 0240809742