Mind-extending brain teasers, puzzles and games have long been used to entertain and educate, and fun has often masked underlying moral or public health messages. Julia Nurse examines examples, from simple race games that led players through a virtuous or vice-laden maze to dangerous gaming manoeuvres used as warnings about contemporary health issues.
About the author
Julia is a Collections Researcher at Wellcome Collection with a background in art history. She co-curated the content within the Reading Room and has assisted with content selection for ‘Bedlam’, ‘Electricity: The spark of life’ and ‘Can Graphic Design Save Your Life?’
Try these next
Read more from the delightful (digitised) book ‘The Game of Health’.
Read about how modern video-game design of virtual worlds can influence safer design of real-life environments.
Visit the ‘Smoke and Mirrors’ exhibition to discover how magicians use psychology to stack the odds in their favour.