Games have always been a part of human culture. Alone or in groups we play games to amuse ourselves, pass the time and even meet new people. Game designer Holly Gramazio invites you to turn your mind to play whether you're at work, on a train, in a museum, or even drunk. Each article is packed with ideas for games to play, wherever you are.
From the crossword to the smartphone, distractions for the commuter relieve the tedium of crowded, dull journeys. Game designer Holly Gramazio delves into the world of games for trains.
Some museums create games for visitors to play. In others, if you’re creative and inquisitive, you can make up your own. Find out how a game can give you a different perspective on art and objects.
Lower your inhibitions and join Holly Gramazio for fast-paced games made even more fun by alcohol.
It’s frustrating to lose a game to the same player every time. But help is at hand. Discover the ways you can make a game respond dynamically to participants so everyone has a chance of winning.
In secret games the strangers around you are playing too. They just don’t know it. Read on for some great ideas for undercover fun at work, school – or almost anywhere.
About the author
Holly is a game designer, curator and writer based in London. She works both independently and as half of Matheson Marcault. Her recent projects include the collaborative drawing game Art Deck and the script for the video game Dicey Dungeons. She founded Now Play This, a festival of experimental game design based at Somerset House in London, and is interested in games that get people creating or looking at their environments in new ways.